Game Freaks


Tetris Attack Review

Posted in Blogroll,Game Reviews by gamefreaks on November 8, 2006

Tetris Attack Main Screen

Greetings, Faithful Readers, and welcome once again to Game Freaks. This week we’re delving into the realm of puzzle gaming with a gem for the SNES: Tetris Attack. We think that you’ll find this game a real treat, but, as LeVar Burton used to say on Reading Rainbow (shit, anyone else remember that show?) “Don’t take my word for it.”

Matt #1

Play Control: 10

It’s hard not to give this game a ten in play control, seeing as how painfully basic and intuitive its control scheme is. A heavily sedated chimpanzee may have trouble playing this game, or a college freshman on a night of heavy drinking, but since you, Faithful Reader, are presumably neither (at this time), you should have no trouble navigating the game controls. I quickly picked them up and was fairly successful for a novice playing with a Sidewinder and an emula… we don’t do that, really. The cursor flips the blocks, the shoulder buttons raise and lower the rows, which can be helpful or damning, and the whole thing is so simple that Yoshi has no problem explaining to you… and he’s a dinosaur.

Graphics: 7

I have a hard time giving the game a good or bad review here, as the graphics do somewhat offend my sensibilities. The cutesy nature of the board is well-executed, but seems largely to be a huge plug for the SNES game Super Mario World 2: Yoshi’s Island, which was released at about the same time. While I suppose that Nintendo can advertise for their own products in their own products, it seems a bit contrived compared to the sleeker, stripped down graphics of the NES era Tetris games. Tetris 2, for example, was very artistic within the bounds of the technology, but was also spare and sleek, letting the puzzle and the play make the game great, rather than the pasting in of popular characters. So, while the graphics themselves are very well done, and the colors are excellent, I have to argue with the game’s graphics on a more aesthetic, elitist-asshole level, I guess.

Difficulty: 10

The game is balanced like a scale. With the various modes of play, the smoothly-scaling speed and difficulty common to all the Tetris games, and the ability to control your own starting difficulty, Tetris Attack is essentially a game that meets you at your level of skill and challenges you there. This is the Holy Grail of video game difficulty, and few games achieve it. Especially not if those games are produced by Rare, God help them.

Replay Value: 10

The game’s essentially an unlimited replay fest. You always want to beat your own record, get to that next speed level, clear that stage that much faster. It’s addicting, it’ll suck you in, and the variety of the different modes of play leaves you with a lot to come back for. It’s like a huge, digital candy store, and you’re the snot-nosed, greasy-haired kid who keeps licking his fingers before he sticks them in the jar with the chocolates. I saw that! Get out of my store, you damn kids!

Overall Rating: 9.25

Just shy of glittering, glorious perfection. Definitely a must-buy.

 

Matt #2

Play Control: 9

This game probably has one of the easiest control schemes ever devised. You have a cursor that covers two blocks. If you press A, the blocks switch places. See, that wasn’t so hard now, was it? It’s executed very well, and the addition of being able to add a row of blocks by pressing L or R really helps make the early levels of the game much more interesting. On extremely high levels of the game, however, it can sometimes be nearly impossible to get from one side of the screen to the other without losing in the meantime. While this can be remedied somewhat through practice, on the highest levels of the game it is practically impossible to overcome, leading to frustrating losses.

Graphics: 8

Say what you will about all of the random, overly-cutesy Yoshi and Friends graphics, but this game looks really, really good. Lots of varied backgrounds, great use of color, and the blocks are very well differentiated from one another. That last point is pretty important: I mean, it’d suck if all the blocks kind of looked the same. The game would be really hard at that point.

Difficulty: 10

This game is phenomenally well-balanced for a number of reasons. Firstly, there are 5 different modes of play, each of which plays to a different style of gamer, which allows you to play some modes casually while having to really work to get through others. However, the game never dips into territory where it becomes too difficult. It’s certainly challenging at times, but it never gives you a feeling of being impossible.

Replay Value: 8

Like most puzzle games, Tetris Attack has a pretty high amount of replay value. However, most of the one player modes can be a bit repetitive to play more than once. The 2 player mode helps this game get some replay value, but good luck getting any of your friends to stop playing Halo or World of Warcraft to play Tetris Attack with you. It’s just not going to happen, man. They’re lost! Don’t waste your time.

Overall Rating: 8.75

Definitely a worthy successor to the Tetris name. Although I, for one, think they should have stayed with the Russian imagery theme from the first Tetris. I’d much rather have Mikhail Gorbachev as the main character instead of Yoshi. Seriously, how sweet would that be?

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One Response to 'Tetris Attack Review'

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  1. Katelyn said,

    Reading Rainbow rocks^^


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